
Here is a render of a few trees, it is rendered by Maya default rendering engine.Īfter rendering with Maya, I decided to try and see what they would look like when rendered with mental ray renderer. My first conclusions are that these trees would be good to use in the background, the only concern is the high polygon count, and I am going to try solving this issue. Apparently, such effects as turbulence can be used to create animation for the branches, for example, to simulate wind. Then I learned that these brushes have attributes that can be altered to create more diverse looks, and a few of them has been applied, scale, gravity etc. The first impressions about the Paint Effects method is that it is very easy to use, however, the polygon count is very high, and the trees are quite standard looking. I have experimented with some of the trees, by selecting them and then painting on the scene. After trying out a few random brushes, I opened the Visor panel that had all the brushes and more than a dozen of different trees in the tree folder.

I am also going to investigate other potential methods as well, for example, using a MEL script in Maya.įor the purpose of finding the best ways of creating the trees I am going to begin the research by experimenting with Maya Paint Effects, and determine whether this could end up being one of the methods to use.įirst, I had to gain an understanding of the Paint Effects and how they work, and therefore I began by going through a tutorial about it, available in Maya Help documentation. Then I am going to look into ZSpheres, and a possibility of creating basic tree meshes this way. To begin with, I am going to look into the Maya Paint Effects and experiment with it and try to find out if this method would be useful in my project. There are a few other options, rather than modeling from scratch in Maya. I am going to analyze various possible texturing methods later during the project. Another option for the tree texture that might be better though (more economical by using smaller texture) is to create a high quality tile-able tree bark texture, and use it as a colour map, and to create a normal map of it in Photoshop using a little plug-in called nDo. Also, the tree bark texture could be created with a specifically made alpha brush, and then baked into a normal map. Then I can import these basic meshes, created in Maya, into ZBrush to create more natural geometry deformations using various sculpting tools that are available in ZBrush. The image below shows a few tree meshes created in Maya. One of them is to begin with polygon modeling in Maya, and I have already tried to create a few basic meshes by simple extruding functions. I have a few different approaches in mind for the tree modeling.

There is a possibility that more than one of these methods might become useful because the trees in the scene have various purposes some of them are far away in the background, and some are in close up shots, and that means that some of the trees needs to be quite basic, mostly for the purpose of showing a silhouette of the tree, and some of the trees have to be quite detailed for close up shots.
#Maya convert paint fx to mesh software#
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Before starting the actual modeling process of the different trees in the scene, I am going to research into various methods that can be used, to learn more about ways of creating trees, and experiment with them to decide whether these methods would be suitable for my project. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
#Maya convert paint fx to mesh free#
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
